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Motion and Design Leadership

Unlocking a New Design Capability

How I brought motion into FanDuel’s product ecosystem and scaled it across teams—from one Reward Box to a repeatable product capability.

Rewards Club with a level-three Reward Box ready to open
Birthday celebration screen from the Rewards Club motion work
My role
Senior Product Design Manager
FanDuel Casino
Initial tiger team
1 design leader · 2 designers
1 product manager · 3 engineers
Partners
Product, Engineering, Product Marketing, Brand, Creative, and Sportsbook

01 / THE OPPORTUNITY

A reward should feel like a reward.

We were asked to tell customers what they earned after completing a promotion. Casino wasn’t yet using motion meaningfully inside the product. Research into mobile gaming suggested an opportunity to make reward delivery more understandable, celebratory, and distinctive.

I saw a capability beyond the initial feature. Motion could become part of how Casino communicated value.

One designer brought deep motion expertise and created the high-fidelity experience. I led the strategy, critique, stakeholder alignment, and broader product vision, working with Product Marketing, Brand, and Creative.

  1. Anticipation: a reward is ready.
  2. Interaction: the customer taps the box.
  3. Celebration: the reward emerges.
  4. Comprehension: reveal exactly what they earned.
Reward Box motion example: the box opens and reveals the Bonus Spins symbol. Use the player controls to play or pause. This variant demonstrates the reveal approach.

A birthday moment, from anticipation to reward.

Selected design states show the birthday box, the branded greeting, and the final reward amount. Celebration has a clear destination: knowing what was added to the wallet.

Reward Box styled as a birthday cake with lit candles
The birthday boxView full size ↗
Happy Birthday greeting from FanDuel Casino Rewards Club with balloons and gifts
A branded celebrationView full size ↗
Birthday reward confirmation showing 20 Bonus Spins added to the wallet
A clear reward outcomeView full size ↗

02 / THE TECHNICAL PATH

Protect the experience. Find a better way to build it.

The initial concepts created app-package-size concerns. Before reducing the ambition, I formed a tiger team across Design, Product, and Engineering to explore another path.

We moved forward with Lottie to meet launch commitments. I continued researching alternatives, found Rive, contacted the company, and arranged a demo. Its potential for smaller vector assets, interactive states, and reusable components opened a different conversation.

  1. 01 / Explored first

    WebP

    Solved part of the technical problem, but did not support the experience we wanted.

  2. 02 / The launch path

    Lottie

    Allowed us to launch while accepting visual and technical compromises.

  3. 03 / The capability path

    Rive

    Gave us a way to pursue quality, performance, and interactivity together.

03 / ORGANIZATIONAL ADOPTION

Casino couldn’t adopt it alone.

Casino and Sportsbook shared a platform. Introducing a new vendor affected both businesses, so technical feasibility was only part of the work.

I partnered with Product and Engineering to build the case. We demonstrated Reward Box, explained the technical model, and showed how the capability could support both organizations.

I worked directly with Rive on licensing and with Product leadership on funding. Our pilot team demonstrated the technology and the experiences it could enable. The SVP of Product approved the budget.

My role was to connect the experience vision, technical exploration, and organizational case—then help the team share what it had learned.

An animation prototype made the idea tangible. Cross-team support made it sustainable.

04 / REPEATABLE DELIVERY

From a bespoke experience to a repeatable system.

Once stakeholders saw Reward Box, demand grew. A bespoke engineering process would not scale, so we made the experience configurable through the CMS.

The work still required design, approvals, and engineering QA. The reusable foundation made new variants largely plug-and-play.

  1. 1.Design
  2. 2.Stakeholder approval
  3. 3.Motion
  4. 4.Approval
  5. 5.Engineering QA
  6. 6.CMS
  7. 7.Launch
First Lottie Reward Box
~6 months
Design to production for the initial experience.
With Rive
~2–3 months
Design to production at the next stage.
With Rive + CMS
3–4 / month
Approximate throughput of unique Reward Boxes.
Unique Reward Boxes
20+
By the end of my time at FanDuel, with more being added.
Casino reward delivery
~95%
Approximate share of reward-delivery experiences using Reward Box when customers received a reward.

The first two figures describe delivery time; the monthly figure describes throughput after the reusable foundation was in place.

One recognizable box. Different expressions.

Gift and birthday treatments keep the box shape and FanDuel shield recognizable while changing the color, ribbon, and occasion.

Purple Reward Box with a white ribbon and FanDuel shield
Purple gift boxView full size ↗
White Reward Box with a purple ribbon and FanDuel shield
White gift boxView full size ↗
White Reward Box with turquoise icing and a birthday candle
White birthday boxView full size ↗
Purple Reward Box with turquoise icing and a birthday candle
Purple birthday boxView full size ↗

05 / CUSTOMER RECOGNITION

Customers learned the experience.

Customers began referring to Reward Box by name in qualitative studies and surveys. They understood that their rewards would arrive there.

Reward Box also appeared in our Perceived Generosity research, providing a qualitative signal about how customers understood and perceived their rewards. This supported the experience direction; it did not establish a measured commercial lift.

A recognizable place to collect rewards.

These Rewards Club screens place the named Reward Box alongside balances and benefits. The tap-to-open action and expiry time make the next step visible before the reveal begins.

Level 3 Rewards Club screen with a tap-to-open orange Reward Box and expiry time
Level 3 rewardsView full size ↗
VIP Rewards Hub with bonus balances, a tap-to-open purple Reward Box, and VIP Bonus Back
VIP rewardsView full size ↗

06 / PEOPLE AND REACH

Grow the capability beyond its first expert.

More designers could create motion.

We started with one designer who had deep motion expertise. I gave the broader team access to Rive and encouraged them to learn.

Within approximately 3–4 months, three additional designers could create animated product experiences. Designers began considering where motion could improve their work.

Sportsbook adopted Rive too.

Approximately eight months before I left, Sportsbook began using Rive. Our Casino team taught its designers and engineers how we had implemented it and what we had learned.

The capability crossed the organizational boundary that had initially made adoption difficult.

07 / THE COUNTEREXAMPLE

Sometimes better motion means less motion.

Rewards Machine taught us where celebration became friction. Customers enjoyed the experience but said the animation took too long to reach the reward.

We identified where motion added value and accelerated everything else.

Original Rewards Machine spin
~18 seconds
Revised spin
Under 11
seconds

Motion should amplify the moment, not become the moment.

Rewards Machine screen recording. Use the player controls to explore the experience and its pacing. Open video ↗

08 / THE NEXT HORIZON

From animated features to a motion language.

By the time I left, Reward Box delivery, broader designer capability, and Sportsbook adoption were established. A formal motion design system was the next ambition.

I wanted shared timing and interaction principles, reusable animated components, and more interactive states across Challenges, Reward Drops, loyalty, jackpots, and discovery. I was also planning a stronger creative capability within Product Design. These were future directions, not a completed system.

What started as one animated Reward Box became a new way for FanDuel to communicate value—and a capability more people could build with.

Explore the connected Generosity story →

Leadership Conversations

What’s next for your product and your team?

Open to Product Design Director opportunities across industries.

Email John

Based in the U.S. and open to product design leadership opportunities.