Discovery and Product Strategy

FanDuel Casino Reels Discovery Strategy

A zero-to-one product discovery story about reframing casino game discovery from inventory browsing into a more content-led engagement model.

Leadership Question

How do you help a mature product rethink discovery when the customer problem is inspiration, not inventory?

Role
Senior Product Design Manager and design workstream lead
Timeframe
6+ week accelerated zero-to-one initiative
Scope
Casino game discovery, short-form content concepts, game trailers, and explore/navigation entry points
0 to 1 StrategyDiscoveryResearch
Game Reels concept
Archived public UXfolio concept

Game Reels concept

Archived public UXfolio concept screen exploring a dedicated Game Reels entry point and content-led discovery surface.

Business Impact

  • Impact to be added. The archived UXfolio case describes increased engagement with discovery surfaces and improved browse-to-play conversion, but confirmed metrics were not included.
  • Aligned the team around Average Games Played per user per month as the strategic behavior the concept should influence.
  • Created a roadmap path from concept exploration into smaller MVPs, including animated trailers and an Explore entry point.

Customer Impact

  • Research indicated that players were not lacking game options; they were lacking compelling starting points, inspiration, and social proof.
  • Concept testing with 10 FanDuel Casino customers validated that short-form game content could help players learn about games and understand why they might play.
  • The work explored more familiar discovery patterns inspired by short-form video and streaming behavior.

Team Impact

  • Created a shared vision for how casino discovery could move beyond static lobby inventory toward content-driven engagement.
  • Used a compressed design-sprint model to align product, design, marketing, engineering, and content partners around a testable direction.
  • Turned a broad discovery hypothesis into sequenced roadmap initiatives and MVP candidates.

Business Problem

What the business needed to get right

The growth pressure, operational complexity, or strategic ambiguity that made this work consequential.

Impact to be added. The archived UXfolio case describes increased engagement with discovery surfaces and improved browse-to-play conversion, but confirmed metrics were not included.

Customer Problem

What the customer was actually feeling

The experience gap, clarity problem, or trust issue that reduced the value customers could perceive.

Research indicated that players were not lacking game options; they were lacking compelling starting points, inspiration, and social proof.

Strategic Role

Where design leadership created leverage

The strategic contribution John made beyond isolated deliverables or local UX execution.

Senior Product Design Manager and design workstream lead

John's role was to move the work beyond lobby optimization by reframing casino discovery as an entertainment and motivation problem, aligning product, design, research, engineering, and commercial partners around a testable product direction.

Team / Scope

The organizational surface area

The people, systems, and product environment that shaped the work.

Team

Product design, UX research, content design, engineering, product, program management, and commercial stakeholders

Scope

Casino game discovery, short-form content concepts, game trailers, and explore/navigation entry points

Timeframe

6+ week accelerated zero-to-one initiative

Design Approach

How the work was framed and driven

The system John used to connect business context, product direction, research, and execution.

Use generative research, journey mapping, a compressed design sprint, concept prototyping, and customer validation to move from broad behavior shifts into a concrete product direction and roadmap.

Leadership operating model

Reframe
Research
Sprint
Validate
Sequence
Scale

System

Design leadership

Reframe

Moved the problem from search optimization to inspiration: players had options, but they needed better starting points.

Research

Explored how player behavior was being shaped by short-form video, streaming, creator dynamics, and social proof.

Sprint

Used a three-day design sprint to align cross-functional partners and turn hypotheses into testable concepts.

Validate

Ran concept testing with selected casino customers to understand comprehension, motivation, and entry-point clarity.

Sequence

Translated the larger vision into smaller roadmap initiatives and MVP candidates.

Scale

Framed discovery as a system that could include trailers, Explore surfaces, social proof, and game education over time.

Key Decisions

The decisions that shaped the direction

Tradeoffs that required leadership judgment, not just design execution.

Tension

Vision vs. deliverable MVP

Tradeoff

The long-term concept was broad, but the team needed smaller experiments that could be built and evaluated.

Resolution

Sequenced the vision into roadmap initiatives such as animated trailers and Explore concepts.

Tension

Familiar patterns vs. regulated product context

Tradeoff

Short-form video and social platforms offered useful mental models, but casino discovery had different constraints and risk considerations.

Resolution

Used familiar interaction patterns as inspiration while grounding decisions in customer validation and product context.

Tension

Inventory discovery vs. motivational discovery

Tradeoff

A static lobby can expose many games, but it does not necessarily help players understand why a game is worth trying.

Resolution

Focused on content, trailers, and social proof as ways to make discovery more informative and motivating.

Visual Proof

Artifacts, screens, and working evidence

Selected visuals, videos, and redacted artifacts that make the work concrete without exposing sensitive detail.

Archived public UXfolio concept
Game Reels concept

Game Reels concept

Archived public UXfolio concept screen exploring a dedicated Game Reels entry point and content-led discovery surface.

Archived public UXfolio research summary
Validation research takeaways

Validation research takeaways

Archived public UXfolio research summary capturing customer reactions to game education, community cues, visual familiarity, and feature comprehension.

Archived public UXfolio screen
Current discovery baseline

Current discovery baseline

Archived public UXfolio screen used to frame the shift from static lobby discovery toward more content-led game entry points.

Executive summary

Project Reels was a zero-to-one discovery initiative about a deceptively simple question: what if casino discovery needed to feel more like entertainment than inventory?

The archived UXfolio case positioned the work around a shift in customer behavior. Players were increasingly accustomed to short-form video, streaming, creator dynamics, and social proof. Traditional casino lobbies, by contrast, were structured around shelves of games, search, and category browsing.

My leadership role was to help the team reframe the problem. Players were not simply lacking options. They were lacking compelling starting points.

Challenge

The business problem was not just discoverability. It was motivation.

The opportunity was to create richer entry points into game content without assuming a full product bet before the concept had been tested.

Casino game libraries can become dense quickly. More inventory does not automatically create better discovery, especially when customers need to understand what makes a game interesting, exciting, or worth trying now.

The strategic question was whether content-led discovery could increase the quality of engagement by helping players learn about games through trailers, familiar interaction models, and clearer moments of social proof.

Leadership role

Where design leadership created leverage

The work was less about a finished screen and more about creating a testable product direction.

  • Led product design strategy for a zero-to-one casino discovery initiative.
  • Reframed discovery from lobby navigation into a content, motivation, and entertainment problem.
  • Partnered across product, research, engineering, program, content, and commercial stakeholders.
  • Used generative research, a design sprint, concept testing, and roadmap workshops to move from broad hypothesis to sequenced product direction.

Approach

Strategy and decisions

The strongest move was to turn a broad vision into smaller, learnable product bets.

Research

Study changing discovery behavior

Explored how short-form video, streaming, and social proof were changing expectations for content discovery.

Reframe

Move from inventory to inspiration

Identified that players needed compelling entry points, not only more ways to browse a large game catalog.

Sprint

Align cross-functional partners

Used a compressed sprint to turn research signals into concepts that product, engineering, marketing, content, and design could evaluate together.

Validate

Test comprehension and motivation

Used concept testing with selected customers to understand whether Reels-style discovery made games easier and more compelling to evaluate.

Sequence

Translate vision into MVPs

Converted the broader concept into smaller initiatives such as animated trailers, carousel variants, and a possible Explore surface.

Business / User Impact

Impact to be added

The archived case names directional impact, but confirmed metrics were not included.

The archived UXfolio case states that the work increased engagement with discovery surfaces, improved conversion from browse to play, and validated new content-driven entry points. It does not include confirmed numeric results, so this migrated version keeps the claim qualitative until metrics can be verified.

The durable value of the work is the product leadership pattern: identify a behavior shift, reframe the customer problem, test a new discovery model, and sequence a large idea into roadmap-sized experiments.

What We Learned

The leadership lessons that carried forward

The strongest case studies leave behind more than shipped work. They sharpen the operating principles behind future decisions.

01

Reframe around motivation

Discovery work becomes more strategic when it asks what motivates the next action, not only how users find inventory.

02

Use concept work to align leaders

Zero-to-one design can create executive and cross-functional clarity before a roadmap is fully committed.

03

Sequence vision into tests

The useful version of a big concept is often a smaller experiment that can teach the organization what to build next.

Outcome

What changed because the work moved

How the product, organization, and future decision quality improved.

Outcome

Reframed game discovery as an inspiration and entertainment problem rather than only a navigation problem.

Outcome

Built and tested concepts that blended content, gameplay information, and social proof into a more compelling discovery model.

Outcome

Established a smaller-step roadmap from vision work into animated trailer and Explore concepts.

Outcome

Impact to be added.

Director Signal

What this proves

This case study shows John operating at a Director-relevant altitude: reframing the product problem, aligning cross-functional partners, using research to shape strategy, and turning a zero-to-one concept into a sequenced roadmap without overstating impact.

Leadership Conversations

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Based in the U.S. and open to Director-level product design leadership opportunities.