Executive summary
Project Reels was a zero-to-one discovery initiative about a deceptively simple question: what if casino discovery needed to feel more like entertainment than inventory?
The archived UXfolio case positioned the work around a shift in customer behavior. Players were increasingly accustomed to short-form video, streaming, creator dynamics, and social proof. Traditional casino lobbies, by contrast, were structured around shelves of games, search, and category browsing.
My leadership role was to help the team reframe the problem. Players were not simply lacking options. They were lacking compelling starting points.
Challenge
The business problem was not just discoverability. It was motivation.
The opportunity was to create richer entry points into game content without assuming a full product bet before the concept had been tested.
Casino game libraries can become dense quickly. More inventory does not automatically create better discovery,
especially when customers need to understand what makes a game interesting, exciting, or worth trying now.
The strategic question was whether content-led discovery could increase the quality of engagement by helping players
learn about games through trailers, familiar interaction models, and clearer moments of social proof.
Leadership role
Where design leadership created leverage
The work was less about a finished screen and more about creating a testable product direction.
- Led product design strategy for a zero-to-one casino discovery initiative.
- Reframed discovery from lobby navigation into a content, motivation, and entertainment problem.
- Partnered across product, research, engineering, program, content, and commercial stakeholders.
- Used generative research, a design sprint, concept testing, and roadmap workshops to move from broad hypothesis to sequenced product direction.
Approach
Strategy and decisions
The strongest move was to turn a broad vision into smaller, learnable product bets.
Research
Study changing discovery behavior
Explored how short-form video, streaming, and social proof were changing expectations for content discovery.
Reframe
Move from inventory to inspiration
Identified that players needed compelling entry points, not only more ways to browse a large game catalog.
Sprint
Align cross-functional partners
Used a compressed sprint to turn research signals into concepts that product, engineering, marketing, content, and design could evaluate together.
Validate
Test comprehension and motivation
Used concept testing with selected customers to understand whether Reels-style discovery made games easier and more compelling to evaluate.
Sequence
Translate vision into MVPs
Converted the broader concept into smaller initiatives such as animated trailers, carousel variants, and a possible Explore surface.
Business / User Impact
Impact to be added
The archived case names directional impact, but confirmed metrics were not included.
The archived UXfolio case states that the work increased engagement with discovery surfaces, improved conversion
from browse to play, and validated new content-driven entry points. It does not include confirmed numeric results,
so this migrated version keeps the claim qualitative until metrics can be verified.
The durable value of the work is the product leadership pattern: identify a behavior shift, reframe the customer
problem, test a new discovery model, and sequence a large idea into roadmap-sized experiments.