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Growth and Loyalty

Building the Casino Generosity Ecosystem

How a fragmented set of rewards became a loyalty relationship customers could understand and return to.

Role
Senior Product Design Manager leading growth and loyalty design
Timeframe
FanDuel Casino · Multi-quarter initiative
Rewards Club overview with loyalty status, active progress, and promotions
Rewards Club with a level-three Reward Box ready to open

The challenge

Rewards existed. A clear relationship between them was missing.

The business asked for loyalty. Customers needed to understand what value they had, where they stood, and what they could do next across promotions, games, and rewards.

My contribution

I led the design strategy and shared customer criteria across Casino, Growth, and Generosity. I connected research and analytics to product decisions and aligned product, loyalty, marketing, CRM, engineering, and operations around the journey.

The approach

Give value a recognizable home, show progress in context, define each mechanic’s purpose, and make the customer logic reusable across teams.

Explore the four decisions

Four design decisions

Make value easier to find, follow, and use.

Each decision connects a customer question to a product choice and the tradeoff behind it.

Design decision 1

Give customer value a home.

Pain point:
Rewards, progress, and promotions did not have one recognizable destination.
Craft choice:
Establish Rewards Hub as the primary home for value, progress, and next actions.
Tradeoff:
Favor comprehension over promotional density.
Progress made visible across the Casino lobby and Rewards Hub.Available value surfaced in the Rewards Hub.Next action clarified through active progress and promotion states.
Find progress from the lobby, see available value in the Hub, then identify the next action. The destination brings these customer questions together.

Design decision 2

Make progress and reward status visible.

Pain point:
Customers could not consistently tell their promotion status, available reward, remaining requirements, or next action.
Craft choice:
Define context-specific status patterns across the lobby, Rewards Hub, and in-game experience.
Tradeoff:
Accept additional rules and operational complexity in exchange for timely, actionable status.
Progress in the Casino lobby.Progress in the Rewards Hub.In-game progress and Casino Bonus status.
The lobby surfaces progress; the Hub adds detail; the in-game state explains whether a bonus is active or used. Each surface answers the question relevant to that moment.

Design decision 3

Define the job of each generosity mechanic.

Pain point:
Additional promotions, rewards, and Free-to-Play mechanics risked creating more value but less understanding.
Craft choice:
Give promotions, rewards, Reward Box, Reward Machine, and Free-to-Play distinct roles in the customer journey.
Tradeoff:
Preserve the character of each mechanic while applying shared customer criteria.

Promotions

Understand the offer and what it requires.

Public Casino promotion card with More info and Join Now actions.
Casino loyalty screen showing progress, promotion status, and the next available action.

Rewards

See available value and where to use it.

Bonus Spins product view showing available rewards and eligible games.
Rewards Hub product view showing available rewards and progress.

Free-to-Play

Recognize a distinct way to participate.

Public Casino lobby reference showing engagement entry points.
Reward Machine wheel showing a repeatable engagement mechanic.
The goal was not to make every mechanic look the same. It was to make each role understandable.

Design decision 4

Make generosity scalable for teams.

Pain point:
Campaign-level creativity could create inconsistent rules, states, and customer expectations.
Craft choice:
Define reusable patterns and decision criteria teams could apply across product surfaces, CRM, campaigns, and markets.
Tradeoff:
Standardize the customer logic while preserving room for campaign and mechanic variation.
Experience modules for repeatable reward and progress tracking.Reward Box system shown across reusable, themed moments.
Reward Machine mechanics with reusable appointment-to-play patterns.Configurable promotion mechanics spanning loyalty, rewards, and campaigns.
Standardize the customer logic; preserve the character of each campaign.

Before

Before: fragmented value moments. Promotions, rewards, free-to-play, loyalty, and team decisions operated separately.

After

After: a connected generosity journey centered on Rewards Hub, loyalty, reward wallets, progress, and status.
The design frame: move from separate value moments to a connected journey, with shared criteria for customer understanding and team decisions.

Results, with their context.

These initiative-level measures span loyalty behavior, perceived generosity, CRM response, and repeat engagement.

+9% GGR

U.S. Rewards Club A/B test

Recorded during the four-month U.S. test alongside +6% APDs and +9% generosity perception.

+10% GGR

Canada A/B test

Recorded during the one-month Canada test alongside +3% APDs.

9 to 22 pts

Reward Box open rates

Recorded as 9 to 22 percentage-point higher open rates across loyalty tiers for the loyalty-branded Reward Box than the prior template.

+5%

Reward Machine weekly retention

Recorded as 5% higher weekly retention year over year for the loyalty-branded Reward Machine than the 2024 comparison.

Outcomes

A model customers and teams could follow

The work connected loyalty identity across touchpoints and gave teams shared criteria for judging customer value.

Outcome

After full launch, the share of U.S. users maintaining or increasing loyalty tier rose from 64% to 68%.

Outcome

Documented shared criteria for judging how generosity should appear across product surfaces and markets.

Reflection

What I carry forward

Frame the customer experience before choosing the mechanic, then use shared criteria so each team can improve its part without fragmenting the whole.

What We Learned

The leadership lessons that carried forward

These principles shaped how I approached the next product and team decisions.

01

Design the whole, not only the reward

A reward becomes more meaningful when customers can connect it to progress, identity, and what happens next.

02

Use shared models to make shared decisions

The maps gave teams a common way to judge offers, journeys, and customer expectations.

03

What I would do differently

I would introduce shared customer-comprehension criteria earlier, before separate reward surfaces had time to develop their own logic.

Leadership Conversations

What’s next for your product and your team?

Open to Product Design Director opportunities across industries.

Email John

Based in the U.S. and open to product design leadership opportunities.